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Project Clockwork

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Devlog

  • Devlog 4
    December 04, 2024 by MrKnighty
    Player Controller V3 Liam: From playtesting, people didn’t like the new movement. For someone who didn’t know the mechanics fully, it was not intuitive and felt clunky, leading to the redesigned e... Continue reading
  • DevLog 3
    December 04, 2024 by MrKnighty
    This dev cycle focused on changing up a lot of the gameplay systems. Enemies did not work how we wanted them to, the movement was way too fast and easy, and an overall balance change. Player Controlle... Continue reading
  • Devlog 2
    October 27, 2024 by FroggiesGameDev
    The focus this cycle has been on expanding and refining our weapons, developing the first level, adding sound effects, refining player controls, improving the enemy AI, and adding some new enemies. Pr... Continue reading
  • Devlog 1
    October 27, 2024 by FroggiesGameDev
    Welcome to our first Dev Log for Project Clockwork! The game we are developing stems from the idea of “What if the weapon & upgrade mechanics from vampire survivors was put into a 3d FPS?” We want... Continue reading
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